let bg
let r = 30;
let p,k,h
let m
function preload() {
bg = loadImage("/assets/quad.jpg");
star = loadImage("/assets/star.png")
}
function setup() {
createCanvas(600,600);
angleMode(DEGREES)
noStroke()
background(bg)
h = 0
p = 1
k = 0
}
function draw() {
t = (frameCount*10)%width ;
translate(width/2,height/2);
x = -width/2 + t%width+randomGaussian(0,100);
y = (-(x-h)*(x-h)/(4*p)+k)
fill(255)
tmp = randomGaussian(1,20)
image(star,x-tmp/2,y-tmp/2,tmp,tmp)
if (t<4){
p = randomGaussian(0,100)
k = 0
}
}