let n = 1;
let img1, img2;
let w;
function preload() {
img1 = loadImage("/assets/cohomology_1.jpg");
img2 = loadImage("/assets/star.png");
}
function setup() {
createCanvas(600, 600, WEBGL);
angleMode(DEGREES);
background(200);
normalMaterial();
}
function draw() {
t1 = frameCount / 10;
background(0);
texture(img1);
push();
rotateZ(t1);
sphere(500, 12, 24);
pop();
pointLight(255, 255, 255, -600, 600, -600);
rotateX(-t1 * 2 + 45);
rotateY(t1 / 4 + 45);
rotateZ(t1 + 90);
texture(img1);
for (let i = 0; i < 1; i += 5) {
bowditch(t1);
}
}
function bowditch(t) {
R1 = 100;
R2 = 50;
for (let v = 0; v < 360; v += 15) {
for (let u = 0; u < 360; u += 15) {
x = (R1 + R2 * cos(v + t1)) * cos(u);
y = (R1 + R2 * cos(v + t1)) * sin(u);
z = R2 * sin(v + t1);
ambientLight(255, 255, 255);
s = 30;
push();
translate(x, y, z);
if (v % 60 === 0) {
sphere(10, 24, 24);
} else {
sphere(5, 24, 24);
}
pop();
}
}
for (let i = 0; i < 180; i += 0.25) {
push();
translate((R1 + R2) * cos(i - t1 / 2), 0, R1 * sin(i + t1 / 2));
pop();
}
orbitControl();
}