let n=0;
let d=true;
function setup(){
createCanvas(windowWidth,windowHeight);
stroke(255);
strokeWeight(3)
}
function draw(){
background(0,100,150);
translate(width/2,height/2);
push()
rotate(frameCount/500)
danceP()
pop()
push()
scale(1/3,1/3);
translate(-width/1.1,-height/1.1)
danceP()
pop()
push()
scale(1/3,1/3);
translate(width/1.1,height/1.1)
danceP()
pop()
if (d==true){
n=n+0.01
}
if (d==false){
n=n-0.01
}
if (n>50){
d=false;
}
if (n<0){
d=true;
}
}
function danceP(){
for(let i=0;i<n;i++){
push()
fill(255,255,255,2)
rotate(i*(TWO_PI)/n);
translate(width/8,0);
polygon(0,0,width/8,n)
pop()
}
}
function polygon(x, y, radius, npoints) {
let angle = TWO_PI / npoints;
beginShape();
for (let a = 0; a < TWO_PI; a += angle) {
let sx = x + cos(a) * radius;
let sy = y + sin(a) * radius;
vertex(sx, sy);
}
endShape(CLOSE);
}