ringLight
function setup() {
createCanvas(600, 600,WEBGL);
noStroke();
specularMaterial(0,200,250);
}
function draw() {
t=frameCount/100;
pointLight(50,50,50,200*sin(t),200*cos(t),200*sin(t));
pointLight(50,50,50,-200*sin(t),-200*cos(t),200*sin(t));
pointLight(50,50,50,-200*sin(t),200*cos(t),200*sin(t));
pointLight(50,50,50,200*sin(t),-200*cos(t),200*sin(t));
pointLight(50,50,50,0,0,200)
background(0);
orbitControl();
torus(150,100,64,64);
}