let a = 5;
s=150
function setup() {
tmp=min(windowWidth,windowHeight);
cnv=createCanvas(tmp,tmp,WEBGL);
noFill()
strokeWeight(1)
angleMode(DEGREES);
smooth();
}
function draw() {
background(0);
orbitControl();
t=frameCount/4;
rotateX(t);
rotateY(t);
rotateZ(t);
s=50+100*cos(t)*cos(t)
stroke(0)
box(2*s,2*s,2*s);
stroke(50,255,200);
for(let i=1;i<2*s/a;i++){
stroke(255, 252, 145)
drawLine(s-a*i,s,s,s,-s,s-a*i);
drawLine(s,-s,s-a*i,s-a*i,s,-s);
drawLine(s-a*i,s,-s,-s,-s,s-a*i);
drawLine(-s,-s,s-a*i,s-a*i,s,s);
stroke(255, 194, 89)
push()
rotateY(90)
drawLine(s-a*i,s,s,s,-s,s-a*i);
drawLine(s,-s,s-a*i,s-a*i,s,-s);
drawLine(s-a*i,s,-s,-s,-s,s-a*i);
drawLine(-s,-s,s-a*i,s-a*i,s,s);
pop()
}
}
function drawLine(x1, y1, z1, x2,y2, z2){
beginShape();
vertex(x1,y1,z1);
vertex(x2,y2,z2);
endShape();
}
function drawAxes(){
stroke(200,0,0)
drawLine(200,0,0,-200,0,0)
stroke(0,200,0)
drawLine(0,200,0,0,-200,0)
stroke(0,0,200)
drawLine(0,0,200,0,0,-200)
}