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the curves of you

#trig#3d#animation#poem#math#symmetry#light#wcc

the

function setup() {
  w = min(windowWidth, windowHeight) * 0.9;//90% of the minimum dimension is a dimension
  createCanvas(windowWidth, windowHeight, WEBGL);//a finite area on which to doodle
  noStroke();//pencils down - only paint from here on out
  specularMaterial(255);//what isn't reflecting or emitting light is but a shadow
}
function draw() {
  background(255);//math is made up - imagined - of the mind
  t = frameCount / 200;//the past is but a shadow of time
  camera(//a perspective is everything
    w / 1.5 + w * abs(sin(t / 5)),
    w / 1.5 + w * abs(sin(t / 2) * cos(t)),
    w / 1.5 + w * abs(cos(t / 3))
  );
  pointLight(//a spotlight reveals shadows
    255,
    255,
    255,
    -2 * w * sin(t / 3),
    2 * w * sin(t / 2),
    2 * w * cos(t / 5)
  );
  pointLight(//more than one light illumines structure
    255,
    255,
    255,
    2 * w * cos(t) * cos(t),
    2 * w * cos(t / 2),
    2 * w * cos(t)
  );
  pointLight(//3 lights might just let us know dimension
    255,
    255,
    255,
    2 * w * sin(t),
    -2 * w * sin(t),
    2 * w * sin(t) * cos(t)
  );
  sphere(w / 2, 50, 50);//the curves of you
}